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Reading: According to some players, Dragon’s Dogma 2 is considered a poor game due to its repetitive monsters, underdeveloped quests, and lack of engaging gameplay. Are you all doing okay over there?
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aeon dogma > Blog > Core Protocol > According to some players, Dragon’s Dogma 2 is considered a poor game due to its repetitive monsters, underdeveloped quests, and lack of engaging gameplay. Are you all doing okay over there?
Core Protocol

According to some players, Dragon’s Dogma 2 is considered a poor game due to its repetitive monsters, underdeveloped quests, and lack of engaging gameplay. Are you all doing okay over there?

Published: July 6, 2024
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We understand the criticism regarding the variety of large monsters in Dragon’s Dogma; We’ve also felt the need for more diversity. However, it seems hypocritical to hear such complaints from those who laud games that have you battling identical foes for hours on end.

Dragon’s Dogma 2 aims to replicate life in a dark fantasy realm, with goblins and lizards as the primary wildlife. Upon engaging in combat, you encounter different lizards and goblins, each with unique behaviors. Yet, in Elden Ring, defeating the same demon of refuge repeatedly is somehow satisfying. Similarly, in Starfield, battling identical adversaries throughout the game is enjoyable. Moreover, the endgame introduces a slew of new monsters, offering a fresh challenge unlike the repetitive encounters in Skyrim.

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Regarding quests, Dogma certainly has the standard fetch-and-carry tasks, but have you encountered quests that are not only multi-tiered but also contain hidden elements that become accessible through player ingenuity? Take, for instance, the quest featuring a beggar who arrives in the town square each morning to loudly share his extravagant stories. Eventually, another beggar wonders how this loudmouth has amassed such wealth, given the scant alms he receives.

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Upon investigating, we discover that he hails from a wealthy family and orchestrates these antics to alleviate his ennui. The quest then offers three different resolutions, each altering the game world in some way. This quest becomes available upon entering a large city, and there are many like it. However, some may argue that such quests are too few, questioning why they all can’t be as intricate. The reason is simple | if every quest were designed with such complexity, the game would need a budget akin to that of The Witcher 3 or Cyberpunk, not just 80 million.

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In conclusion, the combat system in Dragon’s Dogma 2 offers an exhilarating experience, allowing you to engage in a deadly dance with monsters while thoroughly enjoying it. It’s a pity to witness, but if you’re in search of a quality game that respects your intelligence and doesn’t handhold, Dragon’s Dogma 2 is the choice for you.

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