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Reading: “We don’t need paid mods” | players were dissatisfied with the latest update for Starfield
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aeon dogma > Blog > Neural Analysis > “We don’t need paid mods” | players were dissatisfied with the latest update for Starfield
Neural Analysis

“We don’t need paid mods” | players were dissatisfied with the latest update for Starfield

Published: June 10, 2024
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Immediately following the grand announcement of Starfield’s first story expansion, Bethesda Softworks faced backlash from fans. The studio released a free update for the RPG, which included a new set of bug fixes, additional locations, and the highly anticipated mod support.

However, it became apparent that Starfield was still riddled with numerous critical glitches, and the promised mod creation toolkit was, in reality, a donation system similar to those in previous titles.

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On social media and in reviews, players are widely expressing their dissatisfaction with the latest Starfield update. They point out that the game still has numerous technical issues that hinder many players from completing their first playthrough. These problems are particularly severe on high-end PCs and budget systems. Xbox consoles are also experiencing odd glitches, though less frequently.

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Despite the technical issues of Starfield, what users find intolerable is the newly announced Creation Kit 2 for modding. Players anticipated a tool that would support custom mods, but were presented with a platform that includes microtransactions and questionable content from unverified authors.

The paid mods and questlines in Creation Club are terrible. Overall, it was a pathetic game. Most of the quests were sad and unspecified. There are some interesting things about the game, but overall I would like not to spend money on it at this stage. This will be the last Bethesda game to grace my library.

Modding is the lifeblood of Bethesda games, and it’s what keeps the vast majority of people coming back to games that are a mile wide and an inch deep, full of missed potential and unfulfilled promises. Now they are trying to monetize the very mods that support their business in the first place.

Pay $100, wait months for the promised DLCs, but instead get paid mods and story missions disguised as mods so that I have the pleasure of paying them even more money.

The game was released unfinished and contained bugs, boring and frustrating gameplay, after 9 months Bethesda refused to fix it and instead tries to sell us mods and DLC.

A bad game that wants to be supported by paid mods from a corporation with billions in revenue, giving creators a cut rather than 100% of what they earn.

The aforementioned comments are just a sampling of the latest user reviews for Starfield. Social networks are flooded with thousands, perhaps even tens of thousands, of similar remarks. It’s not just the regular players voicing their discontent with the update; mod creators are also expressing their letdown.

For numerous mod authors, Starfield presents significant challenges to modification, and the newly released toolkit has compounded these difficulties in certain respects. Several modders have declared their intention to cease production for Starfield, opting instead to focus on developing content for Fallout 4 and Skyrim.

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