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Reading: Avowed set out to jolt the RPG genre awake from its slump, but instead, it birthed a beast
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aeon dogma > Blog > Neural Analysis > Avowed set out to jolt the RPG genre awake from its slump, but instead, it birthed a beast
Neural Analysis

Avowed set out to jolt the RPG genre awake from its slump, but instead, it birthed a beast

Published: March 24, 2025
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It’s 2018, and Obsidian Entertainment—those wizards behind Fallout | New Vegas and KOTOR 2—get scooped up by Microsoft. Fans are buzzing, expecting more of that deep, magical RPG goodness the studio’s known for. Instead, Obsidian drops Grounded, a co-op sandbox about shrunken kids fighting backyard bugs. It’s a hit, but the hardcore crowd shrugs it off as a fluke. “Where’s our sprawling worlds and epic quests?” they grumble.

Enter Avowed, Obsidian’s big swing at a first-person action RPG set in the Pillars of Eternity universe. Spoiler | it’s a mess—a glorious, frustrating, what-could-have-been mess.

Avowed sounded like a dream on paper | a bold leap to shake up the RPG genre, blending Skyrim’s exploration with something fresh. But the reality? It’s a cautionary tale of ambition gone off the rails. Development was a nightmare—reboots, team shake-ups, release dates ping-ponging around like a pinball machine. It nearly crashed into Microsoft’s other heavy hitters and rival blockbusters. What landed in 2025 feels like a half-baked experiment, a testing ground for The Outer Worlds 2 and Unreal Engine 5, dressed up as a full-fledged RPG. Peel back the shiny surface, and it’s a hollow shell that’ll leave you wondering | what happened to Obsidian?

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The pitch was wild | back in 2018, they aimed for a co-op hybrid of Skyrim and Destiny. By 2021, that dream was toast—too big, too risky. A flop could’ve sunk the studio. So, they pivoted hard to a single-player action RPG, reshuffling leadership and slashing scope. It’s not a total trainwreck like Dragon Age | The Veilguard’s MMO cleanup, but it’s close. The setting’s got potential—Eora’s lore is rich, the plot’s got classic beats—but in practice, it’s a ghost town. The capital’s NPCs are stiff as mannequins, guards yawn at street stabbings, and the world feels like a museum exhibit | pretty, static, dead.

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Combat’s where you’d hope for a win, right? Spells flash, weapons gleam, skills and crafting pile up like a buffet. But it’s all smoke and mirrors. Swap skills? Sure, but why bother—they barely matter. New weapons? Pointless. Spells? Overkill for enemies that don’t fight back smart. It’s a dazzling toybox with no soul, a sales pitch banking on Obsidian’s name to mask the emptiness. Some players vibe with the polish and call it a day; others see through the cracks and walk away disappointed.

Avowed vs Oblivion - Attention to detail.

Critics went easy at first—Obsidian’s got that legacy cred. “Give it time,” they said. “You’re just spoiled by Baldur’s Gate 3.” But let’s drop the nostalgia goggles | Avowed doesn’t touch Skyrim, let alone Oblivion. The story’s thin, dialogues are bland, and combat’s a fireworks show with no stakes. Enemies are copy-paste grunts, balance is an afterthought, and puzzles? What puzzles? The “open world” is a wide hallway leading nowhere. This isn’t the Obsidian of New Vegas—most of those devs are long gone. It’s time to stop pretending.

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Western reviews turned brutal fast. Old-school RPGs like Ultima or Planescape had livelier worlds. Avowed doesn’t feel like a role-player’s game—no real choices, no immersion, no stakes. Are you a hero or a villain? Neither—just a mushroom-hatted errand boy. Defenders say it’s a rebellion against bloated RPGs, stripping away the excess stealth and NPC-killing freedom no one uses. They argue it’s a lean, focused adventure, dodging the trap of wasting dev time on unseen content. Nice theory, but it flops hard. Mass Effect and The Witcher 3 prove limits can deepen a role, not kill it. Avowed’s choices fizzle, companions are cardboard, and exploration’s a lootless slog. It’s got RPG trappings, but they’re broken—a visual novel with extra steps.

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Obsidian’s been spinning excuses since day one. Six years, two reboots, and a rushed final stretch led by Carrie Patel, who axed the co-op and open world, focusing on Pillars lore. They claim it’s a middle-ground gamble—safe, profitable, not a bloated AAA disaster like hero shooters or battle royales. A modest hit won’t tank them. Smart on paper, but Avowed still struts like a big-budget beast while delivering GreedFall-tier depth. It’s not a noble pivot; it’s a dodge. Obsidian’s playing it safe while pretending they’re still top-tier, and it’s painfully obvious.

https://youtu.be/bic1iojAFlw

So here’s Avowed | a gorgeous misfire that promised to reinvent RPGs and instead tripped over its own feet. It’s not the evolution we wanted—just a shiny step back. Fans deserved better, and Obsidian knows it. What’s your take—can they bounce back, or is this the new normal?

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