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aeon dogma > Blog > Core Protocol > Video games offering the greatest variety in storylines and conclusions
Core Protocol

Video games offering the greatest variety in storylines and conclusions

Published: June 16, 2024
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Variable games captivate players with their playthroughs because they feature exceptionally nonlinear plots. In these games, the narrative can progress in entirely unpredictable ways, offering a multitude of possible endings. Choices always have consequences, though they may not be apparent right away, making the journey to the finale all the more intriguing.

Contents
  • Thinking and choosing
    • Until Dawn
    • Undertale
    • Disco Elysium
    • Detroit | Become Human
    • Wasteland 3
    • The Quarry
    • Hitman 3
    • Arcanum | Of Steamworks & Magick Obscura
    • Vampire | The Masquerade – Bloodlines
    • Pathologic 2
    • The Age of Decadence
    • Fallout | New Vegas

Thinking and choosing

We have compiled a selection of what we consider the best variable games, which require frequent decision-making. This list is subjective and is not meant to be exhaustive.

Until Dawn

An interactive movie fashioned as a thrilling, gory horror, the game proves to be expansive and quite unpredictable, boasting ample variability. Naturally, the plot is rife with classic tropes, yet it’s you who shapes the unfolding events. Multiple endings exist, differing mainly in the tally of survivors.

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This variety of epilogues provides a progressively wider disclosure of the story with each playthrough. Furthermore, in Until Dawn, the cutscenes are primarily determined by your decisions, with only a few exceptions.

Undertale

Engage in role-playing within the realm of old-school pixel art, complete with intriguing puzzles. The protagonist, a young boy, finds himself trapped in a dungeon teeming with monsters, seeking an escape. As he navigates through, he uncovers the origins of these monsters and discovers methods to vanquish them. It is at this juncture that the game’s variability unfolds.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-3

In Undertale, you can follow a pacifist, genocide, or neutral path—each choice will influence your journey and its conclusion. The game is rich with dialogue options, and every character has unique motivations. Moreover, each narrative path leads to a distinct climax.

Disco Elysium

Disco Elysium is an RPG featuring an open world and a robust textual component, built on extensive dialogues. The protagonist is a detective grappling with amnesia and alcoholism while investigating a murder. As players navigate his journey, they confront his past and memories. The game allows players to assume various roles, from a suave intellectual to a rough-hewn brute.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is exceptionally nonlinear.-4

At nearly every juncture, you’re confronted with a choice, and each decision leads to vastly different outcomes. While there may be only one solution to the problem, the game offers numerous paths to reach it.

Detroit | Become Human

An interactive adventure film explores humanity’s destiny in the not-too-distant future. Humans have succeeded in creating android robots indistinguishable from themselves in appearance and behavior. These machines served their owners faithfully, yet a few experienced software malfunctions. In this narrative, you will guide three robotic protagonists, each with a destiny shaped by your decisions.

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Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional non-linearity.-5

Every decision or action you take in Detroit | Become Human leads to a variety of plot developments and, consequently, different endings. The narrative is quite expansive, with the destinies of the characters intricately interwoven in ways that are almost unfathomable. With numerous paths to take, predicting the game’s ending is nearly impossible.

Wasteland 3

The game is a tactical RPG set in a post-apocalyptic world, boasting numerous intriguing features. It stands out primarily for its abundance of humorous and occasionally absurd scenarios. Players will encounter a cult devoted to a statue of Reagan, a cyborg chicken, and a black market proprietor dressed as Dracula.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-6

The creators of Wasteland 3 have endeavored to enrich the game world with a variety of intriguing elements, ensuring a highly diverse experience. Players are frequently faced with choices, leading to numerous unusual decisions, and the outcomes of these actions can influence the storyline even hours later.

The Quarry

An interactive film and survival horror offers intriguing variable outcomes. Every choice you make impacts the ending, and you’re often faced with decisions that are peculiar and merciless. The greater the number of survivors at the end, the more extended the epilogue, and the more coherent the narrative.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-7

Not only does everyone reach the finale, but that’s also what makes the plot of The Quarry intriguing. The issues it addresses, while not necessarily global, are certainly pertinent and contemporary.

Hitman 3

A stealth action game elevates the series to new levels of variability. Hitman 3 transforms a linear narrative about an assassin’s exploits into an authentic simulation of contract killing. Each level challenges you to select from dozens of potential methods to dispatch your target and exit the scene undetected.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is exceptionally nonlinear.-8

At nearly every juncture, a decision must be made, and the solutions may not always be clear. The allure of the game resides in this very aspect, as well as in its expansive, layered settings.

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Arcanum | Of Steamworks & Magick Obscura

An old RPG has nonetheless achieved cult status due to its remarkable variability, steampunk setting, and unparalleled freedom of choice. In the world of Arcanum, technology clashes with magic, creating a narrative replete with a variety of surprises and twists.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-9

In Arcanum | Of Steamworks & Magick Obscura, you have the opportunity to become a masterful magician or a pioneer of technological advancement. You can craft your own hero, be it a cynical expert, a valiant simpleton, or even a deranged killer. The choices are plentiful, and the narrative unfolds based on your decisions.

Vampire | The Masquerade – Bloodlines

An action RPG set in the vampire world, which was not successful at the box office, yet continues to live on in the hearts of its fans. The game’s strength lies in the variability of gameplay. “Vampire | The Masquerade – Bloodlines” offers extensive freedom of action, bounded only by the player’s imagination. The narrative is plot-driven, allowing players to select their own approach to the game.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional non-linearity.-10

Every small detail will influence the narrative, compelling you to make constant choices between becoming a true demon of hell or maintaining your humanity.

Pathologic 2

An open-world survival thriller, “Pestilence Project | Utopia” is an expansive remake of the original game. Set in a small town besieged by an epidemic of a mysterious contagious disease, the player, as a doctor, must prevent the city’s annihilation. The challenging gameplay and its variability are designed to push players out of their comfort zones.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-11

In this scenario, you must continuously monitor the hero’s vital signs and decide whether to eat, sleep, or treat the patient. You may choose to administer a single dose of medicine to a dying child or heal yourself to keep saving lives. In Pathologic 2, there are no correct decisions, and the severe reality ensures you experience the full impact of your choices.

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The Age of Decadence

An RPG set in a post-apocalyptic world grapples with the aftermath of a global catastrophe. Players seek potent artifacts within an ancient temple, endeavoring to survive in a realm ravaged by factional conflict. “The Age of Decadence” captivates primarily with its event variability and non-linear progression.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-12

At nearly every juncture, you have the option to employ your social skills, enter combat, or settle matters amicably. While the main story quest appears to be singular, the nuances of related quests vary based on the role you adopt. Moreover, resorting to force is typically counterproductive in this context, necessitating the use of your diplomatic abilities.

Fallout | New Vegas

An RPG, rightfully regarded as one of the most versatile in history, boasts an extensive array of non-linear quests, the capacity to alter the game world through player actions, and NPCs that dynamically respond to the character’s deeds. Players have the autonomy to craft their hero’s skills and abilities and learn to apply them effectively in diverse scenarios.

Why are variable games more interesting in terms of playthrough? But let's make a reservation right away | we are talking about projects where the plot is distinguished by exceptional nonlinearity.-13

In Fallout | New Vegas, you’re not required to handle every task alone; you can coerce or persuade others to do the work for you. The reputation system influences how many quests you complete, and the methods for completing these tasks can vary widely, often in unexpected ways.

Do you enjoy games with variability? You probably have a few favorites that offer such flexibility. Share your top picks and gaming preferences in the comments!

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