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Reading: Stars Reach is an innovative ultra-physical sandbox game, created by the mastermind behind Ultima Online and Star Wars Galaxies
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Aeon Dogma > Blog > Smart > Stars Reach is an innovative ultra-physical sandbox game, created by the mastermind behind Ultima Online and Star Wars Galaxies
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Stars Reach is an innovative ultra-physical sandbox game, created by the mastermind behind Ultima Online and Star Wars Galaxies

Procedural generation, planetary landscapes, classless progression, and a world governed by physical authenticity - even a yawn could fracture your jaw.

Published: July 7, 2024
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Raphael Koster is recognized as the creator of Ultima Online and Star Wars Galaxies. However, he is also an esteemed game development theorist, largely due to his book “Game Development and Entertainment Theory.”

I’m Raph Koster, creator of Ultima Online and Star Wars Galaxies, and I have a new MMO coming called STARS REACH — AMA!
byu/RaphKoster inMMORPG

Since 2019, Koster has been developing a new multiplayer game, which only recently was officially named Stars Reach. In 2022, the Chinese publisher Kakao Games invested about $25 million in the game and greenlit its development. The full announcement has only just been made.

Stars Reach is conceived as an ambitious project. Koster aims to craft a living, dynamic world where every element follows physical laws. Materials possess properties like humidity and temperature, water cycles through evaporation and freezing with the day, and a stray blaster shot can ignite a blaze, illustrating the game’s interactive environment.

The game will offer a sci-fi universe infused with mysticism, featuring graphics reminiscent of Genshin Impact and Breath of the Wild, along with a plethora of social activities. A notable social feature is the introduction of legalized twink breeding, allowing high-level players to create clone characters to enjoy low-level content with friends.

The developers are also touting a classless system, thrilling combat, a sophisticated economy, extensive construction capabilities, UCG quests, planet procedural generation, intricate customization, intelligent AI, and more. This level of detail surpasses even Peter Molyneux’s renowned trees.

This enticing package will be presented as a free-to-play game, with Koster planning to monetize through the sale of cosmetic items.

The game has not been assigned a release date yet. There is a page on Steam.

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