A research archive for imagined civilizations

Aeon Dogma is the Institute for Fictional Civilizations, an independent archive dedicated to the study of societies that exist only in human imagination.

We study them the way historians, anthropologists and archaeologists study real ones. We ask how they were governed, what they believed, how they fed themselves, how they traded, how they fought, and why so many of them fell. The worlds are invented. The questions are not.

Why study worlds that were never real

Every fictional civilization was built by real people, and most are inhabited by real people too. A game world with a million players has an economy, a class system, legends and grudges that no designer fully planned. A novel’s empire carries the fears and hopes of the decade that produced it. A myth survives because it keeps answering a question people still ask.

That makes fiction a record. It shows what we imagine power to look like, what we expect from gods, how we picture the end of the world, and which societies we keep rebuilding no matter where we are placed.

Fiction is not escapism. It is humanity generating alternate civilizations again and again. The Institute exists to catalogue them.

What the Institute studies

Our primary record is the video game, because games are the only fictional worlds that people actually live in. We also study civilizations from literature, film, television, anime and mythology, and the cultures that grow up around them online.

A single subject can be a religion, a species, an economy, a political system, a collapse, or the players themselves.

The seven departments

The Institute’s work is divided into seven departments:

  • Anthropology: how fictional societies organise themselves, and why they rise, hold and fail
  • Religions: gods, cults, scriptures and rituals, studied with the seriousness given to belief on Earth
  • Ecologies: species, biospheres and food webs, and whether their biology holds together
  • Extinct Worlds: closed games and abandoned worlds, excavated after the servers go dark
  • Human Archive: the merchants, warriors, builders and prophets that players become in every world they enter
  • Mythosphere: the myths fictional worlds share, from sky gods to vanished precursors
  • Observatory: how ideas travel from history and myth into fiction, and what each new form reveals

How we work

Every report is an Excavation. Each piece the Institute publishes is numbered in sequence, beginning with Excavation Nº 0001. The number never changes, and the full record is kept in the Excavations archive.

We work from evidence. Our sources are the worlds themselves: the text, the lore, the systems and mechanics, and the documented behaviour of their players. Where a claim rests on something outside the work, such as a developer interview, a player census or a scholarly study, we cite it.

We keep the line between fiction and fact visible. We write about fictional worlds with a straight face, but we never pretend they are real. You will read phrases like “within the game’s documented systems” or “the surviving player records suggest”. You will not read invented carbon dating.

We mark speculation as speculation. Much of the Institute’s work is interpretation. When a reading goes beyond what the evidence shows, we say so.

We correct the record. If a report contains an error, we fix it and note the correction at the end of the piece.

What you will not find here

The Institute does not publish news, reviews, rankings, buying advice, walkthroughs or build guides. Other publications do those well. We may cite them as evidence, but they are not our subject.

Contact the Institute

Corrections, suggestions for worlds to excavate, and enquiries are welcome through the contact page.